From fitness app to Neuroscience Game-
Designing Level's Gamified Self-improvement Experience
End-to-End Design Lead: User Research, UX/UI, and Visuals


Level is a unique app that combines neuroscience with activity-based games to promote self-improvement and emotional regulation. I joined Level's product team at the ground floor, when it was still a conceptual fitness brand. Witnessing the product's evolution into a science-backed gamified experience was an incredible journey.
As the lead designer, I played a multifaceted role across the entire design process. This project presented a unique challenge: to create a visually appealing and engaging experience that was also rooted in scientific principles.